Sunday 16 October 2016

019 - Makeda2 vs. Vyros2

Sorry for not blogging much latelly, a lot of things have been happening, and i've just not felt up to it the past weeks. Now i'm back though. I have played a bunch of games since Invasion (Not all of them will appear here unfortunatelly, but i played two games today that i will report. First up, Nico (The Retribution player i beat at Invasion) wanted a rematch, this time with Griffonspamming Vyros. How would Makeda do against this? Let's find out!

My list:

Supreme Archdomina Makeda WB+24
 - Tiberion - 22
 - Cyclops Shaman - 8
Mortitheurge Willbreaker - 4
Mortitheurge Willbreaker - 4
Tyrant Radheim - 9
Void Spirit - 4
Swamp Gobber Chef - 1
Praetorian Ferox Max - 21
Praetorian Ferox Max - 21
Paingiver Beast Handlers Min - 5


His list:

Vyros, Incissar of the Dawnguard WJ+27
 - Griffon - 8
 - Griffon - 8
 - Griffon - 8
 - Griffon - 8
 - Griffon - 8
 - Griffon - 8
 - Imperatus - 22
Lanyssa Ryssyl, Nyss Sorceress - 3
Archanist Mechanik - 2
Archanist Mechanik - 2
Archanist Mechanik - 2
Dawnguard Sentinels Max - 18
 - Dawnguard Sentinel Officer & Standard - 4
Soulless Escort - 1

Pre Battle Thoughts and Deployment:

As you might notice, i have changed my list a bit since last time! I have talked a bunch with Johan (The Swedish guy that brought Mad Dog Spam to the WTC) latelly. Specifically about Makeda2. He's currently trying himself as a Tyrant, and so, we have a lot to talk about. The idea behind these changes are simple enough. Tiberion is an amazing scenario piece. A good place for Makeda to hide if push comes to shove, and he hits like a ton of Bricks. The Shaman adds a little bit of ranged presence to the list, something it sorelly lacks elsewhere, and helps both with upkeep removals and unjamming. The Void Spirit is just another piece of Makedas annoying and all too effective denial/attrition game. Incorporeal, DEF 14 and Poltergheist combined with Stay Death makes for a very effective contesting Piece, and Solo hunter.

I do lose the TyCom, and his 2" of added threat, and some mobility in the Beast department, due to not having Rush anymore. Not sure if it's worth it, but i'm willing to try it out at least. Another option is to go with a Raider instead of the Shaman and dropping the Chef (Who's only there 'cause i have a spare point anyways..)

Anyways, onto the game! We play the Pit and i get to go first. I deploy centrally, my plan being to move onto the flag, Jam, and see where this goes. I have never played against Vyros before, but i have heard how much of a pain the Griffon spam can be. Time to see how much Ferox can handle!

He deploys Sentinels and Vyros in the midle with Imperatus, Three Griffons on each flank.


I move everything up.


He moves up as well, Synergy is cast and Sentinels Mini-Feat.


Ferox moves in, but do absolutelly nothing to the Sentinels. It's Dice -8, but i should still kill a a bunch with boosted mount attacks etc. i kill two/three (One with the Shaman, marking my first ever ranged kill in Mk3.!) I also cripple the Cortex of two Griffons, and both arms on a third. I jam as best as possible and create a fort around Makeda.


Since i failed so hard against Sentinels, Vengeance is a bitch, and i'm forced to use a Fury, When the Sentinels actually activates, i Tough like a champ, but with all the Griffons, Imperatus and Vyros himself doing some work, i lose 6 cats, Void Spirit and Chef, and Radheim gets knocked off his Ferox. Vyros moves in to Score as well. 0-1.


Due to moving over to Score and only Camping 2 Focus, i feel like i have to go for the Assassination here. All the Sentinels, Griffons and Imperatus will be far too much for me to handle at this point after losing that many cats.

So, Shaman moves up and boosts a shot into Vyros, doing a few boxes of damage and making him use a Focus. Makeda moves up, Cast Dash to let the Ferox get in without taking free strikes, and Knocks Vyros down with Prostration (Both Makeda and the Shaman got Puppet Mastered.) He's down to 11 boxes at this point and i can get 3 Ferox to him, one of them only with his Lance. At the end he's left standing on a single Box, after i roll misserably with both mount attacks, and i concede the game (Makeda standing out in the open, camping nothing with Imperatus 3" away..)

Loss to the Tyrants!

Post battle Thoughts:

This should be playable. What i should have done when he used his mini-Feat that early was to just hang back, let him score on his flag, but at least prevent him from getting a full Alpha. To win this Grind, i need to limit his attacks, and deal as much damage as possible when i do commit. And i completelly failed at that this game (Mostly because i wanted to really stress test how much Ferox could handle).
I'm not really sold on the changes just yet. Granted, the new elements didn't really get much chance to shine here, so some more testing is needed. I do feel a bit more safe knowing i have Tibbers to hide behind, and his Crit Slam might be really useful, but i REALLY miss the extra two inches from the TyCom. Had i had those, i would get the last Ferox into Vyros as well, and an extra mount from the last guy. Three more Pow 12's two of them boosted should have won me the game. More testing is needed!

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